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AI Insights · Timothy · July 2021

Top 5 City Building Games on iOS in Europe Q2 2021

Discover the performance of the top city building games on iOS in Europe during Q2 2021, including weekly downloads, revenue, and active user trends.

Top 5 City Building Games on iOS in Europe Q2 2021

In the second quarter of 2021, the top city building games on iOS in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here we highlight the key metrics for the top five games in this category.

City Takeover by Voodoo observed a peak in weekly downloads at the beginning of April with approximately 102K downloads. However, this number steadily declined to around 18.8K by the end of June. Correspondingly, weekly revenue showed a fluctuating trend, peaking at about $963 in early April and then gradually decreasing to roughly $365 by the end of the quarter. Active users mirrored this trend, starting at 288K in late March and dropping to 143K by the end of June.

SimCity BuildIt from Electronic Arts experienced a more stable performance. Weekly revenue peaked at around $132K at the end of March and saw minor fluctuations, ending the quarter at approximately $111K. Downloads varied throughout the quarter, peaking at 34.2K in late March and stabilizing around 24.2K by the end of June. Active users remained relatively steady, starting at 347K and ending at 317K.

The Simpsons™: Tapped Out, also by Electronic Arts, saw its weekly revenue peak at $62K during the first week of April, with fluctuations throughout the quarter, ending at $51K in late June. Downloads remained fairly stable, ranging between 12.9K and 18.2K, with a slight peak at the end of June. Active users hovered around 325K throughout the quarter, maintaining a consistent user base.

Merge Mayor by Starberry Games GmbH, which launched in mid-April, showed significant growth. Weekly revenue started at $614 in early April, peaking at $7.7K by the end of June. Downloads followed a similar trend, starting at 2K in early April and peaking at 42.5K by the end of June. Active users also saw a steep increase, starting at 3.4K in early April and reaching 53.7K by the end of June.

Global City: Building Games from MY.GAMES B.V. had a more variable performance. Weekly revenue peaked at $15.8K in late May but ended the quarter at $8K. Downloads fluctuated, peaking at 16.9K in mid-April and dropping to 5.3K by the end of June. Active users saw a peak of 21.5K in mid-April and then declined to around 10.5K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and information, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021